Buff and healing Techniques like Shifta, Deband, Resta, Anti and unchargeable Techniques are excluded from this. A deck of cards that allows usage of Technics. A compound fire and dark attribute technique. Combined with Zondeel, Techer is one of the best classes for killing mobs. If the Skill is on Level 10 the recovery amount becomes 7 PP per second. A compound ice and light attribute technique. Intermediate ice technique. Create an extremely dense sphere of light which automatically reacts to enemies. Increases damage when equipped with a Rarity 10★ or above Techer weapon. The Dodge Action gained from Wand Lovers is a normal Step with only 0.05s I-Frames. A mass of condensed photons pours out of the sky and gathers all around you. A Level 10 PP Convert increases PP recovery to 6 pp per 0.2 seconds or 30 PP per second. 59.4k. Advanced ice technique. Applies Shifta and Deband upon reviving a player from Incapacitation. These are following classes will complement main Techer class due to skill or boost to maintain damage. Technique (. Advanced dark technique. When released, simply add 20 to the chip's level to determine the new max level. A compound wind and thunder attribute technique. Basic ice technique. Counts as a non-elemental uncharged Technique. Currently the second worst subclass for Techer. Advanced lightning technique. Health restoration technique. Increases the max HP of players affected by your Deband by a certain percentage. All Shifta & Deband related skills will also apply. Does not consume skill points upon learning. Intermediate lightning technique. Strike the field with an electro-shock for an additional effect. PP Recovery increases by 350% when not changing coordinates on the map for 1 second. Intermediate fire technique. Recommended Techer PAs There's only one! They have skills that help increase the duration and effectiveness of Shift and Deband. How should I build my mag? the North American wiki, it can be found at. That’s all you need to know for how to unlock and equip your subclass in PSO2. That is to say, people that want to play to their fullest ability. As a disclaimer, this guide isn't intended for beginners, but people that want to play "competitively". During damage calculation it uses the enemies. Instead of being able to cast at will, they require a gauge to be charged, similar to a … Main Class Only. Luster. An 11★ weapon may not be better than an 8★. Acts as a damage multiplier, not a stat boost. Due to a lot of skills being main class only a lot of SP are spent into HP restorate & Stat boosts making this a rather tanky class combination. Only takes effect if Territory Burst is learnt. Heals wounds and restores lost health with photon energy. Level 17 Shifta boosts attack stats by 19.7%. Gonna try to keep things as updated as I can. Basic light technique. When activated, all nearby enemies affected by the Poison status detonates, inflicting damage and giving a chance of spreading the Poison status to nearby enemies caught in the blast. Does not benefit Na Barta, Na Barta Type-0 and the charge portion of Gigrants Type-0. Intermediate lightning technique. Does not benefit from "Attack Advance" or it's Skill Ring. Manipulate pressure under your target to generate a powerful tornado. Overview Techers are a purely support class. For in-depth details, see the respective pages by the navigation above. Unlocking Quests. Active Skill. Default Skill. The Techer (テクター, "Te") class is a specialized Tech class that focuses on supporting allies and blending Tech and melee combat. Concentrate fire and darkness into a flame that envelops your target and consumes them. ... you can take a look at this techer guide. Basic lightning technique. Several condensed photon masses relentlessly track your target. If you're looking for 190% towards Normal Attacks with R/Attack Advance Skill Ring, 160% towards Tech Explosions & Lavis Canon Shockwave, 166% towards Normal Attacks with R/Attack Advance Skill Ring, 154% towards Tech Explosions & Lavis Canon Shockwave, 189,5% towards Normal Attacks with R/Attack Advance Skill Ring, 175,5% towards Tech Explosions & Lavis Canon Shockwave, 189,5%% towards Normal Attacks with R/Attack Advance Skill Ring, 175.5% towards Tech Explosions & Lavis Canon Shockwave, 126% towards Tech Explosions & Lavis Canon Shockwave, 148% towards Tech Explosions & Lavis Canon Shockwave, 142,5% towards Normal Attacks with R/Attack Advance Skill Ring, 132% towards Tech Explosions & Lavis Canon Shockwave, 149,6% towards Normal Attacks with R/Attack Advance Skill Ring, 138,6% towards Tech Explosions & Lavis Canon Shockwave, 160% towards Normal Attacks with R/Attack Advance Skill Ring, 148,5% towards Tech Explosions & Lavis Canon Shockwave, 168,3% towards Normal Attacks with R/Attack Advance Skill Ring, 155,9% towards Tech Explosions & Lavis Canon Shockwave, 149,9% towards Normal Attacks with R/Attack Advance Skill Ring, 138% towards Tech Explosions & Lavis Canon Shockwave, 189,9% towards Normal Attacks with R/Attack Advance Skill Ring, 175,6% towards Tech Explosions & Lavis Canon Shockwave. Phantasy Star Online 2. ) Similarly, 11★ units might not be better than 7★s either. Level 17 Deband boosts Defense stats by 19.7%. Techniques. The gear "charges" each time you attack an enemy with a technique, and as long as the wand is charged, it will inflict bonus elemental damage when basic attacks are made, adding an effect that matches the wand's elemental property, as well as dealing bonus damage based on T-ATK. While charged, normal attacks will perform a tech-explosion dealing Striking-type damage to both the enemy and all enemies near the blast. Advanced fire technique. Basic wind technique. On level 10 a Technique with 20% Panic will be boosted to 22%, not 30%. Currently the worst subclass for Techer. For example, clearing the [Forest Exploration] quest on Planet Naberius, will unlock all the Volcanic Caverns quests on Planet Amduscia. Creates a blade of light to drive away surrounding enemies. Damages while inscribing an icy crest that amplifies further casts of this technique. Uses photons to electrify the user, turning them into a lightning bird and charging forward. Triggers Tech JA Advance and Tech Arts JA but not Tech Arts JA PP Save as the Technique does not count as JA when starting to charge. For starters, here are… Read More »PSO2 Gearing Guide – When and What to Gear Manipulates photons to adjust atmospheric pressure. With Fighter class, thanks to Average Stance and Tech Arts Just Attack Techer becomes very capable at both Normal Attacks and Technique damage. After that, students complete individual tasks for reaching the goal. Done. Since it is not a Technique, element masteries do not boost the Damage output. Execute an onslaught of attacks using blades made of ice and light. Explosion affects enemies in range similarly to Wand Gear. Hi, I'm kind of new to PSO2. Heavy Hammer Swing your wand (yes it's that plain). Main Class Only. Manipulates the atmosphere to summon a blizzard around oneself. ギ・ザン Gizan Power Accuracy PP Mirage 537 100 16 20 543 100 16 20 549 100 16 20 555 100 16 20 561 100 16 21 567 100 16 21 573 100 16 21 579 100 16 21 585 … This will make the PSO2 have more players (Irony). Talis are Technique casting weapons that can be thrown to manipulate the focal point of technique casting. Crystallizes photons, producing arrows of light that rain down on the target. Reduces Cooldown by half, Both Moon / Cosmo Atomizers and Reverser Field apply Rebirth Bonus. The poison level caused by the explosion depends on the Level it had before the detonation. Never played PSO2 before and googling this only shows me information that's several years old, so I don't know how it holds up. Intermediate dark technique. Basic dark technique. With Braver class, thanks to Weak Stance can boost Technique damage against mob elemental weakness. Not recommended. Related Skill Ring: L/Wand E Change. The range of the Skill is short (approximately Gunslash normal attack range) but expands with Territory Burst. Main Class Only. Advanced wind technique. Charge yourself with electricity and release it as a powerful electric field. Concentrates photons to detonate at will, blowing up the targeted area. Main Class Only. So, I plan to use the Techer's Wand Gear. Charge the Gear Gauge by inflicting damage with Charged Techniques. Generates an offensive active field. On level 5 Deband Advance increases that value to 24.625% (19.7 x 1.25 = 24.625%). Charges photons to summon a bolt of lightning in any location. Intermediate light technique. Intermediate fire technique. Increases the damage of Tech Explosions and Normal Attacks. Just like on Force, a Techter's main use for talises is to provide damage and support from a distance, although mainclass support-oriented Techters are extremely effective at providing buffs and healing via Talis thanks to the multitude of passive and mainclass-exclusive skills available to them. It will also let you regenerate PP more easily in the early game. Combined Technics are special Technics that use multiple elements to unleash powerful skills with unique effects. Enables use of Wand Gear. ... r/PSO2. All Techniques can be obtained at Lv.17 for 20 Excubes at the Excube Shop. There are three stages to this PA. Uncharged is a long distance dash attack that ends in a down swing. Increases damage unconditionally. Spurs a chained ignition of photons, engulfing your surroundings in flames. Basic wind technique. Casting Shifta or Deband applies its effect to all players in the current party regardless of how far away they are. Increases the Critical Hit Rate of players affected by your Shifta. Release an electric shock that spreads from target to target. Increase the maximum effect limit of Shifta and Deband. Only Techer, Force, Bouncer, Summoner, and Hero can use Techs. Disturb visual information and move a fixed distance while invulnerable. Focuses purely on Talis gameplay since it has no benefits to Tech Explosions. New Techer thread! Main Class Only. Each technique consumes a certain amount of Chip Points (CP) per use. Essentially, I'm trying to figure out which Techniques are worth getting as a Force and which ones are "the best". Techniques are offensive magic-like abilities in the form of equippable chips in Phantasy Star Online 2 es. The easiest and quickest PSO2 affixing helper in the web. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2*! They also have the strongest normal attacks because of the explosions from Wand Gear. He or she can start with creating polls to find out what knowledge students need. Tech explosions have a chance to inflict status ailments corresponding to the Element of your Wand. Greetings! Wand are general purpose Technique casting weapons with a sizable amount of base T-ATK. The Value noted in the description of PP Convert increases the 1 PP per 0.2 second recovery. Greetings! Active Skill. Advanced dark technique. Thanks. Welcome to Cirnopedia, a website that hopes to archive all information about Cirno, the coolest, strongest and most intelligent fairy in Gensoukyou™. Techer テクター is one of seven playable classes in Phantasy Star Online 2. Multiplies the rate instead of adding on top of the Technique status ailment chance. Converts photons into a fireball. Intermediate wind technique. Techniques, or “Techs”, are casting spells. Advanced fire technique. Increases the damage of players affected by your Shifta. With this Skill each tick is 45s, Boosted Techniques: Resta, Anti, Shifta, Deband, Megiverse, Zanverse, Zondeel, Boosted Skills: Poison Ignition, Freeze Ignition (, Sol / Star Atomizer as well as Anti apply Super Treatment, Related Skill Ring: L/R R Field. Fomelgion A change in pressure caused by photons creates a whirlwind that slices all enemies around the caster. Increase the chance of inflicting Poison with Dark Techniques. Stage 1 charge consumes more PP and changes to short dash baseball swing. Detonating Poison I will inflict Poison I, detonating Poison IV will inflict Poison IV. Intermediate wind technique. Currently a very niche class combination. Multiplies the rate instead of adding on top of the Technique status ailment chance. Generate a defensive active field. They don't do a whole lot of… Places a whirlwind in front of you that draws enemies in, while cutting them with blades of wind. Make complex affixing formulas in seconds without the need of prior affixing knowledge (unlike the PSO2 affixing simulator). This wiki is for the Japanese servers only. the North American wiki, it can be found at. Boosts everything Techer can do while giving access to pets however due to Point assist it shines most against bosses while having mediocre mobbing. Mainclass Only Further increase the area of effect of Shifta, Deband, Resta, and Anti. Charged Techniques will become Just Attacks. With Hunter class, this will boost Techer Wand melee damage with Fury Stance and survive longer Automate or not flinch against mobs gather with Zondeel thanks to Massive Hunter. Crystallize photons to form a single lance of light that is fired forward. A regular Shifta / Deband Tick is 15s. Produces a condensed blast of air. This page was last edited on 13 February 2021, at 17:25. Requires Class Level 80 Drops a series of icicles on your target. Plant an electrical sphere inside the target, leaving it vulnerable to other lightning attacks. As a pure booster for Wand gameplay its currently the third worst subclass. Intermediate ice technique. Elemental Stance (+ Shifta Air Attack Boost): Break Stance (+ Shifta Air Attack Boost): A jack of all trades, master of none. Increase the chance of inflicting Panic with Light Techniques. For Techer, that would include Wands and the Talis. Techers use the Wand, Talis, and Gunslash weapon types. For example Tech casted after a Normal Attack doesn't need to be a JA to benefit from Fury Combo Up. Intermediate lightning technique. Requires Class Level 85 Increase the area of effect of Support Techniques. Power notation is 100%~300% but in reality its more akin to a 1000%~3000% Photon Art / Technique. Focuses on Jet Boots gameplay as the mainclass Techer skill mesh well with the Jet Boots mechanics. Basic fire technique. Mainclass only Active Skill. Status ailment cure technique. Increase damage dealt against elemental weakness. Release a constant stream of chilling air. So i recently switched my classes around and wanted to ask what good techniques there are for a Techter main and Summoner sub class. Freezes the air to fire a line of icicles. Natural Recovery speed is 1 PP per 0.2 second or 5 PP per second. This page was last edited on 6 August 2018, at 15:56. Unleash boomerangs of sharp winds towards the enemy. They also have good S-ATK, as they are able to be used in melee combat, thanks to the Techer's skills in their tree. Default Skill. Basic ice technique. Advanced lightning technique. Drops a massive fireball on the target which explodes on impact. Crystallizes photons into droplets of light which pursue targets and explode. What makes wands shine is the Techer's Wand Gear skill. Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +2 PP, +15 S-ATK, +50 T-ATK, +10 R-DEF. Does not affect Wand PA "Heavy Hammer" or any shockwaves produced by a Wand Potential. Increases natural PP restoration speed. Intermediate light technique. Techter is a hybrid Class that blends Support skills with solid melee DPS and a plethora of powerful magic-like Techniques. Two enemies detonating in range of each other will receive damage of both explosions. Shoot a condensed ball of fire which causes flames to arise from the area of impact. The PSO2 Tweaker is a replacement for the normal PSO2 launcher, used to update, patch, and launch the Japanese and North American versions of the game. For a limited time, reduce maximum HP and increase natural PP restoration rate. Generates a sphere of electricity, which shocks its surroundings. Advanced light technique. With Ranger class you dedicate to do nothing but support your allies. Innate to teching type weapons. Should I build my mag to pure tech or pure strike? ( PSO ) ( PSO2 ) Techniques, often abbreviated techs, are the main source of combat for the Force and Techer classes in Phantasy Star Online 2. If you are looking for PSO2 Support Class, look no further as Techter main is as good as it gets - it can CC enemies, heal and buff allies, cleanse debuffs, and keep up quite solid DPS in the meantime. Force / Techer Basic wind technique. Basic dark technique. Separating playerbase between PSO2 and NGS is a good idea. A thin field of condensed photons create a zone that benefits your allies. On level 5 Shifta Advance increases that value to 24.625% (19.7 x 1.25 = 24.625%). The Techer (テクター, "Te") class is a specialized Tech class that focuses on supporting allies and blending Tech and melee combat. While wearing wings of wind and lightning, lightning strikes will follow in your wake as you charge towards your enemy. Mash button to increase electricity. Their Skill Tree boosts the capabilities of Support-type Techniques, as well as elemental attributes not covered by the Force class, making them incredibly viable as both a Main and Sub Class. They are simply spells that can be cast by any character with force or techer as main or subclass. Effectively, this can allow the player to cast techs from different positions without actually moving. Active Skill. Main Class Only. The teacher has to design a project that’ll be the final result of the term or course. Default Skill. On level 10 a Technique with 20% Poison will be boosted to 22%, not 30%. Advanced wind technique. For a limited time, generate a field around yourself that revives players from Incapacitation and restores a certain percentage of their maximum HP. This wiki is for the Japanese servers only. Active Skill. Advanced ice technique. Does not trigger Fury Combo Up unless charge is started from a Attack. Sorry for my poor grammar. This guide will explain what to look out for and how to avoid falling into the costly trap known as Dudu. Condensed photons seek your target and rain destruction down on them. Increase the chance of inflicting Mirage with Wind Techniques. Your brilliant display of sword mastery will be the last thing they see. In PSO2, you can unlock the next Field in succession by clearing the "Free-Exploration" quest from the previous area. Customizable and also available in japanese. Intermediate dark technique. Basic lightning technique. Create a field of photons that delivers wind element attacks. I play in the new SEA server. It changes the Weapon element based on the element of charged Techniques. Allows for a quick recovery after being knocked to the ground by pressing jump as you land on the ground. Gunslashes are a universal weapon for all classes, which can switch between striking attacks that scale off of S-Atk and shooting attacks that scale off of R-Atk. Thanks in advance! While Wand Lovers is active, a percentage of your Wand's T-ATK is added to its S-ATK. If you're looking for Decreases damage taken by players affected by your Deband. Techers can wield gunslashes, talises and wands, and can use techniques in addition to gunslash photon arts. On level 10 a Technique with 20% Mirage will be boosted to 22%, not 30%. A compound wind and thunder attribute technique. For more tips, tricks, and FAQs answered about Phantasy Star Online 2 … Capitalizing of all class Assault Rifles, Weak Bullet, Shifta Strike & Zanverse. Since 27/06/2018 Wand Gear does fill Compound Technique Gauge. Photons are condensed and track the target, exploding on contact. Generates an electromagnetic field to draw in multiples targets. Intermediate dark technique. While wearing wings of wind and lightning, lightning strikes will follow in your wake as you charge towards your enemy. Rod Shot - Turns Rod's Normal Attack into a Ranged Attack, which is extremely convenient as you want to keep your distance to enemies. Multiplies the rate instead of adding on top of the Technique status ailment chance. Using their specialized weapon, the Wand, the Techer is able to approach the front lines of the battlefield and use Technique-augmented Striking attacks to cut down waves of foes all at once. Advanced light technique. Episode 1 Technique Disk Location & Drop Rate: Note that the numbers follow this format: drop%/(tech level#) Normal : Forest 1 Forest 2 Caves 1 Caves 2 Caves 3 Mines 1 Mines 2 Ruins 1 Ruins 2 Ruins 3 Foie: 0.317(1) 0.38(1) 0.287(2) 0.224(2) 0.138(3) 0.204(4) 0.1957(5) Narrow range, but very powerful. A teacher has to determine the objectives of learners to work on the curriculum. Only works if Wand Gear is learned. Condenses photons into a dark arm that pursues targets one after the other. Wands can be powered up with the Skill Wand Gear, which allows them to create Technique "explosions" when striking enemies with melee attacks that inflict additional damage and strike all enemies near the blast. Quickly cools the atmosphere, producing icy shrapnel in front. Wand Gear has T atk and S atk, which one scales better? When curing a status condition, restores a percentage of the player's maximum HP and grant accelerated natural PP restoration for a limited time. While toggled on, Wand Gear becomes maxed and never depletes. Unleash boomerangs of sharp winds towards the enemy. Element of tech explosions depends on the Wand's element. Technique Power Mega-Up - Much stronger version of the Technique Power Up, for 5 points, taking this is actually worth it. PSO2 gearing is not necessarily cryptic, but can be misleading. Constantly condense photons into a specific point to release an extremely powerful explosion. Techer technique damage will be weaker as there is no boost to Technique in Fury Stance. Stage 2 … Natural Recovery speed is 1 PP per 0.2 second or 5 PP per second. The amount of CP each chip needs varies between the strength of the technique and the level of the chip. Unlike "Limit Break" it does not count as a abnormal Status. Intermediate wind technique. Intermediate ice technique. There are several kinds of Techs. Weak Stance only boosts tech explosion damage if the element is matched. Through the purifying effects of photons, remove contaminants from the body. Even with ship shared being able to switch at any time a good part of the players will stay in NGS because this is new and people want to test it so PSO2 … Basic fire technique. "Mirage Escape" from Wands becomes "Step". Increase the effect limit granted per tick of Shifta and Deband. Channels photons in an interference pattern to generate a wide arching wave of fire. Using their specialized weapon, the Wand, the Techer is able to approach the front lines of the battlefield and use Technique-augmented Striking attacks to cut down waves of foes all at once. Further increases when standing still. Manipulates atmospheric pressure to fire a tornado that drags enemies into its center. Intermediate fire technique. Since EP3 tech Explosions gain the benefit of Just Attacking, Hunter skill "JA Bonus 1 / 2" is applied but "Fury Combo Up" isn't. Step Advance from a subclass will increase the I-Frames.
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